Suit Up - Patching Guide

PATCHING ARMORS

Real Time Form Patches

There are two ways to patch new armors for Suit Up. The simplest and most compatible method is to use RTFP to add Suit Up's keywords to mod-added armors.

A list of keywords can be found at this pastebin or in Docs in the mod's files.

In this example we will be patching RTM's Deserter Spacesuit.

Note: This is not required with the General patch! It is simply used as an example.

Open up the mod in xEdit (or the CK, whichever you prefer) to get the FormIDs of our armor.

Note: If xEdit is not working for you, for whatever reason, you can type "help MyModArmor" for whatever you are patching in the console while in-game to view its FormID.

To create an RTFP patch we need the FormID and plugin name. From this example, we are patching the following records, that we have obtained the FormIDs of through our method of choice.
# denotes a comment and will be skipped.

#RTM_Spacesuit_Deserter
RTM - DeserterSpacesuit.esm~80E
#RTM_Spacesuit_Deserter_Helmet
RTM - DeserterSpacesuit.esm~814
#RTM_Spacesuit_Deserter_Backpack
RTM - DeserterSpacesuit.esm~815

Now, we do some formatting and place these into our corresponding categories, referencing the category list. Since this is a Bounty Hunter armor and rather heavy, we'll add the assault keywords.

minver=123
[Armor]
#RTM_Spacesuit_Deserter
RTM - DeserterSpacesuit.esm~80E|kwd_add(rbt_SuitUp.esm~
#RTM_Spacesuit_Deserter_Helmet
RTM - DeserterSpacesuit.esm~814|kwd_add(rbt_SuitUp.esm~
#RTM_Spacesuit_Deserter_Backpack
RTM - DeserterSpacesuit.esm~815|kwd_add(rbt_SuitUp.esm~

You can simply save this as a .txt file in SFSE/Plugins/RealTimeFormPatcher/ and you're done.

That's it. Open up the game and ensure the patch is working.

Plugin Patches

The second method is to open the Creation Kit with both plugins selected and add the keyword to the armor directly. 
If xEdit has added support for light masters by the time you read this, this can be done in xEdit.



